Fsx airport scenery density image complexity
- #FSX AIRPORT SCENERY DENSITY IMAGE COMPLEXITY WINDOWS 7#
- #FSX AIRPORT SCENERY DENSITY IMAGE COMPLEXITY SERIES#
- #FSX AIRPORT SCENERY DENSITY IMAGE COMPLEXITY SIMULATOR#
nVidia 8000 series video processor may be required for best performance when using the EXTREMELY DENSE scenery complexity setting (nVidia GeForce 8800 GT fully tested) nVidia 7000 series video processor with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 7950 GT fully tested).Intel Core 2 or Core Duo CPU or better (6400 2 x 2.13 GHz fully tested).For optimum performance while taking advantage of most scenery features we suggest the following hardware configuration:
#FSX AIRPORT SCENERY DENSITY IMAGE COMPLEXITY WINDOWS 7#
* AI parking spots were fitted to accommodate specific aircraft models (including default MSFS aircraft) and we cannot guarantee that they will accommodate your favorite AI models. Customization and tweaking of the AI mapping file will most likely be necessary. Most gates were assigned to airlines operating at CYYZ in the most accurate configuration possible based on information available to the public. Parking spot specs and gate assignments are available in the enclosed documentation.įS2004 (FS9) or FSX and Windows XP, Windows Vista or Windows 7 (All versions)īluePrint Sceneries are designed to work properly in today’s average computer. Custom-made, advanced AI mapping file including realistic gate and parking spot assignments*.EXTREMELY DENSE complexity setting is recommended for computer systems equipped with advanced CPUs (Intel Core2 Quad) and video rendering resources (nVidia GeForce 8000 series or better). For suggested hardware configuration see below
VERY DENSE complexity adds detailed instrument approach lighting system models, static ramp vehicles (optional) and infield trees (optional).NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), most buildings within the field’s boundaries including the four terminals, the air traffic control tower and general aviation, cargo and maintenance facilities.Three levels of scenery complexity and detail:.Accurate runway and taxiway layouts, including detailed markings and signs.Custom-made, high-resolution photo real ground textures in and around the airport depicting seasonal changes.Custom-made, optimized textures for all Gmax generated buildings. In the FSX version, reflective effects were used in the textures of all major buildings.Custom-made, optimized Gmax models of the terminals, GA, and other service buildings within the airport grounds.
#FSX AIRPORT SCENERY DENSITY IMAGE COMPLEXITY SIMULATOR#
The scenery is offered in two versions sold separately, one for FS2004 and another for FSX.īluePrint Simulations’ KRDU2010 version 2 scenery depicts the Raleigh-Durham International Airport as it will exist in the year 2010, and it is part of our “Reality Soon” series. The current Terminal C, most of which has already been demolished, has been replaced in our scenery by a model of the future Terminal 2 currently under construction. The model is based on images representing the future terminal building obtained from the official RDU and the project architect’s web sites. All other major buildings within the airport boundaries, including the current Terminal A, have been portrayed accurately. Special attention has been paid to the precise location of the terminal, including gates and parking spot locations. The field layout has been modified to accurately represent the real airport including runways, taxiways, aprons and signage. Some additional signs have been included to facilitate operations within the simulator environment.